LoL Patch 14.24: The Final Update of Season 14

LoL Patch 14.24: The Final Update of Season 14

Conclusion of Season 14 with Patch 14.24

Overview

The last patch of League of Legends Season 14 is here! Patch 14.24 is expected to introduce some final changes before the year wraps up, and the Rift stage comes to a close. After the balance changes in 14.23 which tried to nerf overpowered champions and buff underplayed ones, this patch is a smooth transition to the next season.

The changes this time are not revolutionary, but they pave the way for more interesting things to happen in 2025. Riot has already previewed several big changes for the next season, such as the themes and the change in the number of ranked resets to one at the beginning of the year. Further information regarding these changes is yet to be released, but for now, let the wait begin!

New Mechanics Incoming

Patch 14.24 also brings a preview of some of the new gameplay features that will be implemented in Season 15. Of these, the most interesting is the Teleport update, which gives players a glimpse of what is to come.

For those who enjoy the process of analyzing numbers and tweaking their approaches, Riot game designer Spideraxe has provided the list of changes in this patch in the official preview. Do make sure to check it out for more details on the changes though.

Release Date

Mark your calendars! Patch 14.24 is set to be released on the Wednesday, 11th of December, according to Riot’s patch schedule. It is the last update of the year and your last chance to play Season 14 before the new season of League starts.

LoL Patch 14.23 Tentative Changes

Champion Changes

  • Cassiopeia
    • Passive move speed: 4 – 72 ⇒ 6 – 108, if her team gets the feats of strength
  • Master Yi
    • Q crit damage: 35% ⇒ 56.25% (AD ratio: 17.5% ⇒ 28.125%)
  • Rell
    • Base health: 610 ⇒ 640
    • Passive resist steal per stack: 2% ⇒ 3%
    • Passive min resist steal: 1 – 2 ⇒ 1.5 – 3
    • W base shield: 15 – 115 ⇒ 25 – 125
    • W shield health ratio: 12% ⇒ 13%
  • Viktor
    • Selection radius: 120 ⇒ 160
    • Q base shield increased: 27 – 105 (based on level) ⇒ 40 – 115 (based on level)
    • W slow increased: 30-45% ⇒ 33-45%
    • E renamed to: Death Ray ⇒ Hextech Ray
    • R renamed to: Chaos Storm ⇒ Arcane Storm
    • R no longer disrupts channels on cast
    • R evolve now increases size by 40% and extends duration by 3 seconds per champ damaged by storm that dies
  • Warwick
    • Base AD: 65 ⇒ 63
    • Q cast range: 350 ⇒ 365
    • W attack speed duration: 1 second ⇒ 2.5 seconds

Item Changes

  • Aegis of the Legion
    • Added
    • Cost: 1200 ⇒ 1100
    • Armor: 30 ⇒ 25
    • MR: 30 ⇒ 25
    • Builds into Unending Despair
  • Bloodletter’s Curse
    • 55 AP
    • 350 HP
    • 10 AH
    • Surge: Dealing magic damage to champions grants 5% magic penetration for 6 seconds (stacks 6 times).

System Changes

  • Sorcerer’s Rune
    • Nullifying Orb removed & replaced with Axiom Arcanist
    • Axiom Arcanist: Your ultimate is more powerful. Scoring a takedown on an enemy champion reduces your ultimate’s current cooldown by 7% and increases its power by 12% (power refers to damage, healing, and shielding).
  • Domination Runes
    • Eyeball Collection, Ghost Poro, Zombie Ward removed, 3 new runes added
    • Sixth Sense: Automatically sense a nearby untracked and unseen ward, tracking it for your team. Also reveals the ward for 10 seconds at level 11.
    • Grisly Mementos: Collect 1 memento on champion takedown, up to 25 stacks. Gain 4 trinket ability haste for each stack. In game modes where vision trinkets do not exist, gain 2 summoner spell haste instead.
    • Deep Ward: Your wards in the enemy jungle are deep. Deep wards gain +1 extra health and (+30 – 45 seconds) increased duration (+30 – 120 seconds for trinket stealth wards).
  • Teleport
    • Channel duration: 4 seconds ⇒ 3 seconds
    • Now dashes the target to the location after the channel instead of blinking, like hexgates
    • Max travel time for base TP is 5 seconds, 4 for unleashed

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