The first BLAST Slam event was a Night to Remember.
The Unfortunate Server Crash
When the clock struck twelve, the Danish viewers witnessed a thrilling face-off between
Team OG and Team Falcons in the final game of the best-of-three playoffs
at BLAST Slam 1. One of the most exciting Dota 2 matches of the year was about to take place
when the Dota 2 server went down—midway through the 80th minute of the game.
The server failure was able to suspend heroes in the middle of a fight before booting players out of the game
completely. Tournament administrators tried to regain the match but they failed to restore the instance.
It took nearly an hour of waiting and the game was restarted with a new draft, but the tide had turned.
Was This the Best Dota 2 Match of 2024?
Game 3 was already a very up-and-down game before the server crash. OG, who were considered inferior to the
Falcons, came with an element of surprise and innovation in their draft. The game was intense with multiple
Divine Rapiers on the table and moments that made the crowd go wow, such as
ATF’s multi-hero Skewers into the fountain.
However, Falcons, which is one of the most successful teams in the league, appeared to be on the verge of an
upset as OG demonstrated great teamwork and determination. As the championship was in sight, the crash not only
halted OG’s progress but also deprived viewers of watching an underdog story in real life.
What Happened After the Crash?
Since the original game is unalterable, BLAST Slam 1 administrators started a remake using similar drafts.
However, this placed OG at a disadvantageous position in the competition. The Falcons, however, realizing what OG was
doing, changed their play. Their Alchemist and Magnus picks were more for efficient
farming, which scales up better in the late game. The adjusted strategy enabled Falcons to gain the much-needed lead
over OG and eventually clinch the victory to finish the series.
A Call for Action: Better Tools and Timing from Valve
This event sparked further discussions from the Dota 2 community for Valve to address problems that
have been present in tournaments for quite some time now. The replay takeover system from Dota’s
Source 1 engine has been removed, and fans are demanding the developers to bring it back. This is a system that could
have saved this high-stakes game and guaranteed a fair result.
Another common complaint is that Valve often releases patches during tournaments, which disrupts the game. As much as
updates are important in making the game more interesting, the timing of these updates should consider the players and
events to prevent such occurrences.
An Unfair End for OG
For OG, this was a bitter pill to swallow. Having a completely new team for the 2025 season, they were close to defeating
a two-time defending champion. But technical problems and a server breakdown took their thunder away.
Of course, Falcons should be praised for their ability to switch the game and win, but it is impossible not to mention the
unfairness to OG in this case. The team demonstrated their desire and talent only to be let down by factors outside their
control and never get a chance to compete on even terms. The case shows that there must be changes to structures to avoid
any team going through the same experience in the future.
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